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Job description

Who we are: Gameberry Labs, a thriving mobile games studio established in 2017 and headquartered in Bangalore, has aimed for an extraordinary vision – to become the premier game development company on a global scale. As a bootstrapped and profitable startup, Gameberry Labs has taken the mobile gaming scene by storm. Since our inception in 2017, our games 'Ludo STAR' and 'Parchisi STAR' have captivated players around the globe, resulting in an impressive 250M+ downloads. Our Belief: Our profound belief in the transformative ability of mobile games lies in their power to reshape modern connections, entertainment, and social experiences. We see them as personal buddies that boost our brains, melt away stress, and keep spirits high - anytime, anywhere. Our Mission: We want to make millions of people happy with games that they would love to grow old with. We are driven by passion for creating exceptional gaming and social experiences that people will cherish for years to come. With our fearless team of dreamers and innovators we are constantly pushing the boundaries of what's possible in the world of mobile gaming. Highlight Reel: • We've rocked an impressive 250M+ game downloads. • We have made $150M+ in lifetime revenue from our games. • Both 'Parchisi STAR' and 'Ludo STAR' have hit the 100M+ downloads individually. • We were in the list of Top 10 India HQ Games Publisher in 2021. • We have handled more than 1M+ concurrent users playing our game in 2020. Roles & Responsibilities • We are looking for a strong Senior Monetization Manager to help scale Clubs from $28M to $100M in ARR. • Clubs is a live, social product built inside Ludo Star and our other games. It brings people together through live voice, gifting, progression and competition. It is already at ~$28M ARR and growing profitably. • As we expand into new titles, Clubs is becoming the monetization engine across our games. This is a high ownership role where you take a core pillar and push it to the next level. As a Senior Monetization Manager on the Clubs team, you will: • Own a quarterly pillar end to end. It could be a target metric, a new feature area, or launching Clubs inside a new game. You run it and you are accountable for the outcome. • Live in the data. Spot trends, pull out insights, and turn them into clear next steps. • Run A/B experiments and be willing to try new things. Learn fast, drop what does not work, and double down on what does. • Execute independently. Know the product well enough to see where things need fixing and step in without waiting to be told. • Work closely with design, engineering, and analytics to ship and improve features. • Balance monetization, engagement, and long term retention with good judgement. • Keep an eye on players, competitors, and where the market is heading so you catch gaps and openings early. Requirements • 5 to 8 years

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